Chronomajig

ATV Offroad Fury


Hello. It is a sad truth that we live in a society that heaps praise on the latest Mario Kart, Forza, or Zelda game but largely ignores or simply misunderstands ATV Offroad Fury. I believe the reason for this is not because it's a 20 year old game, but rather because kids today are lacking the basic Motocross Appreciation necessary to understand the greatness of ATV Offroad Fury.


"ATV: Quad Power Racing is to ATV Offroad Fury as peas and carrots are to filet of Wild Virginia Bass with melted Savoy Cabbage and Spanish caper emulsion." -Ancient, actual IGN-reviewer saying

Believe it or not, I was once just like these nincompoops. I loved games like Gran Turismo 3, Burnout, and Crash Team Racing, and I didn’t believe that ATV Offroad Fury was any better or worse than those games. It was only after I started watching motocross and developed Motocross Appreciation that I understood ATV Offroad Fury as the piece of great art that it is. It makes perfect sense if you think about it: Since motocross racing is the greatest form of motorsport, it's only logical that a good motocross game will be better than a good NASCAR game, a good F1 game, a good Jet Moto game, etc. And brother, this is a good motocross game. 

[Note: the words 'motocross' and 'supercross' imply dirt bikes, but since ATVs were apparently "in" at the time (or maybe it was just easier to make an ATV in a game drive around realistically, in the same way that it's easier to make an RC truck look good driving around than an RC motorcycle), here we are. ATV motocross does exist in real life, but nobody watches that stuff lol.]
 


Another factor in ATV Offroad Fury being underappreciated as a racing game is that lots of people who played the game probably didn't pay much attention to the racing part - they just played the enormous free ride maps, goofing around and catching huge, sick air, busting wikked trix and wrecking hilariously. (And, yes, barreling out of bounds and getting blown a mile into the sky.) I admit this hooliganism is what drew me to the game when I first played it at twelvish years of age, and the reason I was dying to get a PlayStation 2. And it's a great time still. However, my friends, only through acquiring Motocross Appreciation years later did I learn that there's a whole other half of the game that's just as good as the half everyone loves. The racing half contains a depth that most players will never realize, and that makes me very sad. Even the wise old IGN reviewer I quoted above probably didn't realize the true depth of ATV Offroad Fury. I'm frankly not sure if Rainbow Studios, the developer, knows the depth of the game they made.
 

I did not make the image above, but whoever did, we are one mind, one consciousness. Indeed, over a dozen high-profile motocross games have been released for consoles since ATV Offroad Fury - many by Rainbow themselves - but ORF's precise point-and-shoot handling paired with its uncanny sense of weight and momentum is still the best motocrossing experience, bar none. It simply feels how motocross looks - even if it's quads which is all a moto game should aspire to. Real patriots know this to be true; don't let the mainstream media indoctrinate you with their lies!! (p.s. Reflex is a bad game, change my mind.)
 
If you think you are ready to learn the depth of ATV Offroad Fury, I am ready to teach you. Just complete the following challenges I bequeath to you and you will be good at the game in notime, and you will be on your way to a more appreciative way of life.
 
 
This is not a joke.
 
 
 


The Challenges

Coming soon (eventually)
 



Presidio Park 

    

Chateau Halifax 

  

Yucatan Dunes

 


Lexington Trail

 


Badlands 

 

Manitoba Mills 
 
 

   Kodiak Pipeline   




Salem's Backlot  



Red Rocks 



Somer's Raceway 



  Tamarac Ranch